Anna Beck
Lighting and Texture Artist
The Walking Dead: Onslaught
During my internship at Survios I was able to dabble in a few parts of the pipeline. I was the assistant to the Lead Technical Artist/Head Lighter. In addition, I was able to help out the Environment art team.
Lighting
I was fortunate enough to light 5 full levels for the campaign of the AAA game title, The Walking Dead: Onslaught. The lighting for this game was tricky, as the network did not want us to use any artificial light. Because of this, I used a few tricks to get enough visibility inside the various houses/structures.
I placed emissive planes in each window. Each level had its own instance of the emissive material, to match the color and intensity of the directional light. The designers of our game did not want the player to be able to see out of the window while inside the house, so we also used a material on the window planes to fake a global capture of the scene outside. To allow extra light information, I also placed light portals in each window. Because of the design of some of the houses, this was not enough, and a few additional rectangle lights and point lights had to be used so the player is able to comfortably navigate the play area.
Each level has a different time of day to help propel the narrative forward.








Environment Art





